[Update] Beta 8: Happy birthday!


Features

Idol birthdays

A good friend is always there to celebrate your birthday with you, and whenever an idol has a birthday, you'll see who her friends are. Usually, it will be members of her clique.

Hopefully, your idol's birthday will be a happy one.
Hopefully, your idol's birthday will be a happy one.

On an idol's "graduation" tab, you can see her planned graduated dates for each of her birthdays. Looking at these dates can provide a hint as to whether she's generally happy to be in the group or not. If she keeps pushing her graduation date back, maybe it's because she's happy and doesn't want to leave. If she keeps moving her graduation date forward, she's probably not too happy with her experience in the group.

The aging system has been reworked to revolve around idol birthdays. Any attribute changes related to aging now happen on an idol's birthday.

Idols have a randomly-generated hidden stat for "peak age," which can range from 16 to 25. 

  • "Funny" and "Smart" attributes always increase when an idol gets older.
  • "Vocal," "Dance," and "Pretty" attributes will decrease with age after an idol reaches her peak age.

"Cool" and "Sexy" attributes now have an age-based cap that serves as an upper limit for those attributes.

  • The stat caps associated with each age are: 12 years: 10 points, 13: 20 points, 14: 40 points, 15: 60 points, 16: 80 points, 17: 90 points, 18 or higher: 100 points
  • Each idol has a hidden "potential" stat for these two attributes.  If her current age has a cap lower than her potential, her stat will be equal to whatever the current cap is. If her current age has a cap higher than her potential, her stat will be equal to her potential for that stat.
  • For example, if an idol has a "potential" Cool of 73, and she is 15 years old, the 15-year old age cap will cause her Cool to be 60. When she turns 16, her Cool will be 73 (since the cap for 16 has been raised to 80, which is higher than her potential).
  • Any changes to an idol's "cool" or "sexy" attribute from effects unrelated to aging (e.g. styling) will affect her "potential" stat

"Cute" works like Cool/Sexy in reverse: each idol has a "true" cuteness, and there is a minimum value for each age, which serves as a lower bound for Cuteness based on her current age.

  • The minimum Cute stat for each age is: 12 years: 90 points, 13: 80 points, 14: 60 points, 15: 40 points, 16: 20 points, 17: 10 points, 18 or higher: 0 points
  • If an idol's hidden "true" Cute is lower than the minimum for her current age, her Cute stat will be whatever the current minimum is. If her potential Cute is higher than the minimum for her current age, her Cute will be equal to whatever her "true cute" stat is.
  • For example, if an idol has a true Cute stat of 43, and she is 14 years old, her Cute will be equal to 60 (since this is the minimum Cute for 14-year-olds). When she becomes 15 years old, her Cute will be equal to 43 (since her "true cute" is higher than the 15-year-old minimum of 40).
  • Any changes to an idol's "cute" attribute from effects unrelated to aging (e.g. styling) will affect her "true" stat.

In a nutshell: young idols start with a boosted Cute attribute will decrease with age until she reaches her "true" value for that stat. Similarly, an idol's Cool and Sexy attributes will increase as she ages, until she reaches her potential for those attributes.

Localization support

Idol Manager's modding tools now include support for localization. (See the modding thread in the community forums for details and instructions.)

Idol Manager's beta currently only includes support for English.  Official support for Japanese, Simplified Chinese, and Russian will be added on release.

Throughout the development of Idol Manager, we've received questions from fans asking if support for other languages will be available. While we don't have plans to officially provide support for other languages apart from those listed above, the modding tools now give you the ability to create your own fan translation.

Improvements

Changes to idol recruitment

The auditions system has been reworked. Each type of audition now has a cooldown based on the level of audition.

  • Nationwide auditions: 90 days
  • Regional auditions: 30 days
  • Local auditions: no cooldown

Your odds of recruiting a higher-rarity idol are based on the level of audition.

  • Local: 5% silver, 0% gold, 0% platinum
  • Regional: 15% silver, 5% gold, 2% platinum
  • Nationwide: 30% silver, 15% gold, 5% platinum

Note that these are the chances for each idol in the audition to be of a high rarity, and each audition generates five idols. (For example, if you have a local audition, each idol has a 5% of being a silver, meaning that your chances of getting at least one silver from a local audition are much higher than 5%, since you have multiple chances to get a higher-rarity idol.)

Higher-tier auditions are also guaranteed to generate at least one high-rarity idol.

  • Regional: 1 silver guaranteed
  • Nationwide: 1 gold guaranteed

Changes to "team chemistry"

The team chemistry stat for singles and shows has been reworked.

  • Putting idols from the same clique together in the same formation will improve team chemistry
  • Putting a bullying victim together with girls who are bullying her will worsen team chemistry
  • Team chemistry affects appeal to all demographics
  • 50 is the "baseline" for team chemistry: a team chemistry score above 50 will result in a bonus to demographic appeal, a team chemistry of less than 50 will result in a penalty to demographic appeal.
  • High team chemistry will cause idols to gain mental stamina on the release of a new single (or each week of a weekly show). Low team chemistry will cause them to lose mental stamina.

To view the effects of team chemistry on your current formation, mouse over the team chemistry stat bar to bring up the tooltip.

Miscellaneous improvements:

  • New policy: Auto Practice: Max Value - Idols won't be picked up for auto practice if their stat's value is bigger than the limit. Use this if you want idols to train their weak stats.
  • New policy:  Auto Practice: Min Value - Idols won't be picked up for auto practice if their stat's value is smaller than the limit. Use this if you want idols to train their strong stats.
  • You can now drag & drop tasks into rooms where idols are practicing. (Practice will be paused while the task is being performed; training will resume when the task is complete.)
  • The "loans" pop-up now shows Fujimoto's task if you're currently working on one
  • You can now delete save files from the save menu

Modding changes

In addition to localization support, the most recent update to the Idol Manager modding tools allow you to create your own balance changes, and customize the accessory rates for idol portraits (including the ability to force the game to render the accessory layer). See the modding thread in the community forums for full details.

Bug fixes

  • Fixed: doctors weren't picking up idols for auto stamina recovery because of "auto practice stamina limit" policy 
  • Fixed: widget showing graduated idols in "low stamina"
  • Fixed: local politician event (wrong variable used in text description)
  • Fixed: shoplifting event (result text of two options displayed as tooltip instead)
  • Fixed: injured idols and idols on hiatus spending stamina on some activities

As always, we look forward to hearing your feedback on the latest update in the beta community forum, whether it's bug reports, feature requests, or anything else you'd like to tell us about your experience with Idol Manager so far.

Files

Idol Manager 1.0.6 - Windows 64 bit 2 GB
Version 17 Jul 15, 2019
Idol Manager 1.0.6 - Mac 2 GB
Version 17 Jul 15, 2019
Idol Manager 1.0.6 - Linux 2 GB
Version 12 Jul 15, 2019

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Comments

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(+2)

That new stat system sounds really good.