[Update] Beta 16: What's cooking?


The latest update for Idol Manager is now live! This month's update focuses on the game's cafe system. If you joined the beta program by backing the game or buying the game on itch.io, to manually update you can head over to the game's itch.io page to download the latest version. 

Gameplay

You can have one cafe per group. (If you've hit your limit and want to open another cafe, maybe it's time to spin off a new sister group!)

Who's working?

The cafe now selects idols to work automatically. You can control:

  • Which idols are allowed to work in the cafe
  • Stamina limit: idols below the stamina limit you set won't work in the cafe
  • Cafe priority: how much idols will prioritize working in the cafe, relative to other tasks. (If set to "high," idols will abandon other tasks like training to work in the cafe.  If set to "low," idols will only work in the cafe if they don't have anything else to do.)
  • Idol priority: if multiple idols are available to work, the game will select based on your priority. (You can choose to prioritize idols based on having high popularity, low popularity, who has the highest stamina, or who has the best stats.)

What's on the menu?

You can set a special dish for every day of the week on the "menu" tab. Each dish has different properties.

There are 16 different types of dishes, each of which will appeal to a different demographic (e.g. male/female, hardcore/casual, etc)

To develop a new dish, you need to select an idol that the dish will be based off of. Each dish costs 1,000 research points (office). The quality and type of the dish depends on the idol's stats.

Each dish has a "Novelty" parameter. Whenever you use a dish, that dish's novelty falls by 10pt, and the novelty of all other dishes of the same type or by the same idol will fall by 3pt. Novelty will slowly restore over time. You can maximize profits by having a varied menu that changes often: change up your menu often, try to have a different special for each day of the week, and avoiding having too many similar dishes.

Cafe benefits

Each day, the cafe will earn money and gain new fans for your group.

The amount of money you earn from the cafe on any given day is based on the novelty of the dish of the day and your group's "Performance" level. (You won't make any profit if there's not a dish of the day.)

The amount of fans you gain from the cafe each day depends on the number of idols working in the cafe, how high their stats are, and your group's "Promotion" level. (You won't gain any new fans if no idols are working in the cafe.)

New fans are split equally between the idols that worked in the cafe that day. The type of fans that you gain are based on the dish of the day. (If there's no dish of the day, then fan demographics will be determined by the idols' stats.)

Bug fixes

  • Fixed: Scandal tooltip not updating after firing an idol
  • Fixed: Idols in the idols list duplicating after audition if the tab with the list is open
  • Fixed: Getting stuck on a dialogue after second election event
  • Fixed: Tooltip in the election screen that informs you about idols that requested to get a certain position not showing up
  • Fixed: New broadcast types sometimes not unlocking after elections
  • Fixed: idols can't get injured or depressed while in a doctor's office

Your feedback, suggestions, and bug reports are what allow us to keep improving Idol Manager, so we're grateful to those of you who have taken the time to post in the beta community forum to share your thoughts with us. If you've been playing the beta, please drop by the forum to let us know what you think about the game so far. Thank you for supporting Idol Manager!

Files

Idol Manager 1.0.6 - Windows 64 bit 2.2 GB
Version 37 Apr 25, 2020
Idol Manager 1.0.6 - Windows 32 bit 2.2 GB
Version 20 Apr 25, 2020
Idol Manager 1.0.6 - Mac 2.2 GB
Version 37 Apr 25, 2020
Idol Manager 1.0.6 - Linux 2.2 GB
Version 32 Apr 25, 2020

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