[Update] Beta 15: You've got potential


Gameplay

Changes to idol stats

Idols now have a "potential" for each stat. An idol can still exceed her potential, but after an idol reaches her potential for a given stat, that stat will improve x10 slower.

This update also includes several changes to auditions: 

  • The difference in starting stats between normal, silver, gold, and platinum idols is now smaller, but rarer idols have higher stat potential.
  • Lowered chances of getting silver and gold idols, significantly lowered chances of getting a platinum idol.
  • "Best Employer" award for nationwide auditions now is "one additional gold or platinum (10% chance) idol" (previously, it was one platinum idol)

Besides the existing methods for gaining stats (like training and theater shows), idols now also gain stats for the following activities:

  • Singles add "dance" and "vocal" skill points for all idols in formation. Idols closer to the center of the formation get more points.
  • Shows add "funny" and "smart" skill points, but only if show's cast type is "permanent" or "rotating" (not "entire group")
  • At concerts, centers get "dance" and "vocal" points, MCs get "funny" and "smart" points
  • Business proposals add skill points to the required skill for that proposal. Photoshoots and variety shows add skill points once, while ads and tv shows add skill points once a week until the contract ends.

Training has also been changed to cost 3 stamina points per day. (Previously, training cost 10 stamina per level up)

Single changes

The number of available rows in the formation now depends on the size of the group. (Unavailable rows will be grayed out.) When calculating the stats of the formation, the number of available rows will be factored in. This change aims to make producing smaller groups more viable.

When producing singles, you can now use research points (office staff) to view currently trending genres.

The way that revenue is calculated for singles has been changed:

  • ¥200 for digital singles
  • ¥500 for physical singles
  • Group handshake event adds ¥50 (¥100 on easy difficulty)
  • Individual handshake event adds ¥100 (¥200 on easy difficulty)

The effect of handshake events on sales has also been increased.

Interface changes and features

  • The compact view now shows stamina levels for each idols.
  • You can now name concerts.
  • If a button for launching an audition, responding to a business proposal, or socializing pops up in a room that isn't part of the current view, it will now stick to the top or bottom of the screen. (This should make it easier to keep track of what's happening in larger buildings.)
  • You can now destroy rooms. Hover over a room and click the red button in the top right corner to delete it.

Modding changes

You can use the "first_name" and "last_name" parameters in params.json of an idol to always generate idols of this type with this name.

Bug fixes

  • Fixed: The game could sometimes freeze after returning to main menu and clicking continue
  • Fixed: Building a theater or loading a game with a theater, then returning to the main menu and starting a new game would create a game that constantly freezes
  • Fixed: Some story dialogues could freeze the game if you don't have required staff
  • Fixed: First floor not being rent free after loading saved game
  • Fixed: Paranoid idol could report gossip that an idol is dating or bullying herself

Your feedback, suggestions, and bug reports are what allow us to keep improving Idol Manager, so thanks to the many of you who post in the beta community forum to share your thoughts with us! If you've been playing the beta, we'd love to hear what you think, and the forum is the best place to do that.

Files

Idol Manager 1.0.6 - Windows 64 bit 2 GB
Version 35 Mar 11, 2020
Idol Manager 1.0.6 - Windows 32 bit 2 GB
Version 18 Mar 11, 2020
Idol Manager 1.0.6 - Mac 2 GB
Version 35 Mar 11, 2020
Idol Manager 1.0.6 - Linux 2 GB
Version 30 Mar 11, 2020

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